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Training language models to follow instructions with human feedback

Neural Information Processing Systems

Making language models bigger does not inherently make them better at following a user's intent. For example, large language models can generate outputs that are untruthful, toxic, or simply not helpful to the user. In other words, these models are not aligned with their users. In this paper, we show an avenue for aligning language models with user intent on a wide range of tasks by fine-tuning with human feedback. Starting with a set of labeler-written prompts and prompts submitted through a language model API, we collect a dataset of labeler demonstrations of the desired model behavior, which we use to fine-tune GPT-3 using supervised learning.


Learning to Follow Instructions in Text-Based Games

Neural Information Processing Systems

Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations typically include instructions that, in a reinforcement learning (RL) setting, can directly or indirectly guide a player towards completing reward-worthy tasks. In this work, we study the ability of RL agents to follow such instructions. We conduct experiments that show that the performance of state-of-the-art text-based game agents is largely unaffected by the presence or absence of such instructions, and that these agents are typically unable to execute tasks to completion. To further study and address the task of instruction following, we equip RL agents with an internal structured representation of natural language instructions in the form of Linear Temporal Logic (LTL), a formal language that is increasingly used for temporally extended reward specification in RL. Our framework both supports and highlights the benefit of understanding the temporal semantics of instructions and in measuring progress towards achievement of such a temporally extended behaviour. Experiments with 500+ games in TextWorld demonstrate the superior performance of our approach.


ReasonIF: Large Reasoning Models Fail to Follow Instructions During Reasoning

Kwon, Yongchan, Zhu, Shang, Bianchi, Federico, Zhou, Kaitlyn, Zou, James

arXiv.org Artificial Intelligence

The ability of large language models (LLMs) to follow user instructions is central to their reliability, safety, and usefulness. While prior studies assess instruction adherence in the model's main responses, we argue that it is also critical for large reasoning models (LRMs) to follow user instructions throughout their reasoning process. Reasoning instruction following makes LRMs more controllable and transparent, while reducing risks of undesirable shortcuts, hallucinations, or reward hacking within reasoning traces. To evaluate this dimension, we introduce ReasonIF, a systematic benchmark for assessing reasoning instruction following. ReasonIF includes six categories of instruction prompts, spanning multilingual reasoning, formatting and length control. Across many open-source LRMs including GPT-OSS, Qwen3, and DeepSeek-R1, we find substantial failures in reasoning instruction adherence: the highest instruction following score (IFS) remains below 0.25, meaning that fewer than $25\%$ of reasoning traces comply with the given instructions. Notably, as task difficulty increases, reasoning instruction following degrades further. We also explore two strategies to enhance reasoning instruction fidelity. (1) multi-turn reasoning and (2) Reasoning Instruction Finetuning (RIF) using synthetic data. RIF improves the IFS of $GPT-OSS-20B$ from 0.11 to 0.27, indicating measurable progress but leaving ample room for improvement.



Training language models to follow instructions with human feedback

Neural Information Processing Systems

Making language models bigger does not inherently make them better at following a user's intent. For example, large language models can generate outputs that are untruthful, toxic, or simply not helpful to the user. In other words, these models are not aligned with their users. In this paper, we show an avenue for aligning language models with user intent on a wide range of tasks by fine-tuning with human feedback. Starting with a set of labeler-written prompts and prompts submitted through a language model API, we collect a dataset of labeler demonstrations of the desired model behavior, which we use to fine-tune GPT-3 using supervised learning.


Aligning Large Language Models to Follow Instructions and Hallucinate Less via Effective Data Filtering

Si, Shuzheng, Zhao, Haozhe, Chen, Gang, Gao, Cheng, Bai, Yuzhuo, Wang, Zhitong, An, Kaikai, Luo, Kangyang, Qian, Chen, Qi, Fanchao, Chang, Baobao, Sun, Maosong

arXiv.org Artificial Intelligence

Training LLMs on data containing unfamiliar knowledge during the instruction tuning stage can encourage hallucinations. To address this challenge, we introduce NOVA, a novel framework designed to identify high-quality data that aligns well with the LLM's learned knowledge to reduce hallucinations. NOVA includes Internal Consistency Probing (ICP) and Semantic Equivalence Identification (SEI) to measure how familiar the LLM is with instruction data. Specifically, ICP evaluates the LLM's understanding of the given instruction by calculating the tailored consistency among multiple self-generated responses. SEI further assesses the familiarity of the LLM with the target response by comparing it to the generated responses, using the proposed semantic clustering and well-designed voting strategy. Finally, to ensure the quality of selected samples, we introduce an expert-aligned reward model, considering characteristics beyond just familiarity. By considering data quality and avoiding unfamiliar data, we can utilize the selected data to effectively align LLMs to follow instructions and hallucinate less.


Training language models to follow instructions with human feedback

Neural Information Processing Systems

Making language models bigger does not inherently make them better at following a user's intent. For example, large language models can generate outputs that are untruthful, toxic, or simply not helpful to the user. In other words, these models are not aligned with their users. In this paper, we show an avenue for aligning language models with user intent on a wide range of tasks by fine-tuning with human feedback. Starting with a set of labeler-written prompts and prompts submitted through a language model API, we collect a dataset of labeler demonstrations of the desired model behavior, which we use to fine-tune GPT-3 using supervised learning.


Learning to Follow Instructions in Text-Based Games

Neural Information Processing Systems

Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations typically include instructions that, in a reinforcement learning (RL) setting, can directly or indirectly guide a player towards completing reward-worthy tasks. In this work, we study the ability of RL agents to follow such instructions. We conduct experiments that show that the performance of state-of-the-art text-based game agents is largely unaffected by the presence or absence of such instructions, and that these agents are typically unable to execute tasks to completion. To further study and address the task of instruction following, we equip RL agents with an internal structured representation of natural language instructions in the form of Linear Temporal Logic (LTL), a formal language that is increasingly used for temporally extended reward specification in RL.


STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft

Lenzen, Nicholas, Raut, Amogh, Melnik, Andrew

arXiv.org Artificial Intelligence

Recently, the STEVE-1 approach has been introduced as a method for training generative agents to follow instructions in the form of latent CLIP embeddings. In this work, we present a methodology to extend the control modalities by learning a mapping from new input modalities to the latent goal space of the agent. We apply our approach to the challenging Minecraft domain, and extend the goal conditioning to include the audio modality. The resulting audio-conditioned agent is able to perform on a comparable level to the original text-conditioned and visual-conditioned agents. Specifically, we create an Audio-Video CLIP foundation model for Minecraft and an audio prior network which together map audio samples to the latent goal space of the STEVE-1 policy. Additionally, we highlight the tradeoffs that occur when conditioning on different modalities. Our training code, evaluation code, and Audio-Video CLIP foundation model for Minecraft are made open-source to help foster further research into multi-modal generalist sequential decision-making agents.


Instruction Following without Instruction Tuning

Hewitt, John, Liu, Nelson F., Liang, Percy, Manning, Christopher D.

arXiv.org Artificial Intelligence

Instruction tuning commonly means finetuning a language model on instructionresponse pairs. We discover two forms of adaptation (tuning) that are deficient compared to instruction tuning, yet still yield instruction following; we call this implicit instruction tuning. We first find that instruction-response pairs are not necessary: training solely on responses, without any corresponding instructions, yields instruction following. This suggests pretrained models have an instruction-response mapping which is revealed by teaching the model the desired distribution of responses. However, we then find it's not necessary to teach the desired distribution of responses: instruction-response training on narrow-domain data like poetry still leads to broad instruction-following behavior like recipe generation. In particular, when instructions are very different from those in the narrow finetuning domain, models' responses do not adhere to the style of the finetuning domain. To begin to explain implicit instruction tuning, we hypothesize that very simple changes to a language model's distribution yield instruction following. We support this by hand-writing a rule-based language model which yields instruction following in a product-of-experts with a pretrained model. The rules are to slowly increase the probability of ending the sequence, penalize repetition, and uniformly change 15 words' probabilities. In summary, adaptations made without being designed to yield instruction following can do so implicitly. Instruction tuning, finetuning on a broad distribution of responses (e.g., Tiramisu is made by...) conditioned on instructions (e.g., Give me a recipe for tiramisu), yields instruction following from language models for a wide range of instructions (Ouyang et al., 2022). Prior work has shown that instruction tuning is sample-efficient, requiring as few as 1000 broad-domain instruction-response pairs (Zhou et al., 2023) or a carefully crafted prompt and few-shot instruction-response examples (Lin et al., 2024). We take this a step further, exploring the idea that instruction following can be yielded from language models even implicitly, i.e., through methods not explictly designed to do so.